This is my version of the 2D shooter game called Shooting Blaster. I have made quite a few modifications to the original 2D game. The major modifications are as follows:

  1. There is a timer component at each of the three levels and the target has to be achieved within a fixed time interval at each level in order to move to the next level. 
  2. For each level the player game object is different. 
    1. Level 1: It is a soldier with a gun
    2. Level 2: It is a tanker ridden by the soldier
    3. Level 3: It is a fighter aircraft flown by the same soldier
  3. The UI canvas also displays the relevant information for the user at each level
    1. Level 1 & 2: It displays the time remaining and enemies defeated
    2. Level 3: Along with time remaining and enemies defeated, it also displays the number of hostages saved which is one of the targets to be achieved for that level
  4. There are new enemies prefabs and animations added to each level
  5. Each subsequent level is difficult compared to the previous level
    1. Level 1 Target: Defeat minimum 8 enemies and reach to the tanker in 120 secs
    2. Level 2 Target: Defeat minimum 8 enemies and reach to the aircraft in 90 secs
    3. Level 3 Target: Defeat minimum 8 enemies and save all 5 hostages in 60 secs
  6. There is a How to play section in Main menu which describes the target for each level and how to play the game 


Created By: Samina Moiyadi

Credits: Additional Players and enemies animations taken from https://opengameart.org/

StatusReleased
PlatformsHTML5, macOS
Authormmoiyadi
GenreAction
Made withUnity

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Windows.zip 28 MB
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MacOS.zip 28 MB

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