Shooting Blaster
This is my version of the 2D shooter game called Shooting Blaster. I have made quite a few modifications to the original 2D game. The major modifications are as follows:
- There is a timer component at each of the three levels and the target has to be achieved within a fixed time interval at each level in order to move to the next level.
- For each level the player game object is different.
- Level 1: It is a soldier with a gun
- Level 2: It is a tanker ridden by the soldier
- Level 3: It is a fighter aircraft flown by the same soldier
- The UI canvas also displays the relevant information for the user at each level
- Level 1 & 2: It displays the time remaining and enemies defeated
- Level 3: Along with time remaining and enemies defeated, it also displays the number of hostages saved which is one of the targets to be achieved for that level
- There are new enemies prefabs and animations added to each level
- Each subsequent level is difficult compared to the previous level
- Level 1 Target: Defeat minimum 8 enemies and reach to the tanker in 120 secs
- Level 2 Target: Defeat minimum 8 enemies and reach to the aircraft in 90 secs
- Level 3 Target: Defeat minimum 8 enemies and save all 5 hostages in 60 secs
- There is a How to play section in Main menu which describes the target for each level and how to play the game
Created By: Samina Moiyadi
Credits: Additional Players and enemies animations taken from https://opengameart.org/
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